The Game Design Dojo Podcast

GDD 006 : Characters, Control, and Mechanics

12.12.2013 - By Brian McRae and Ike Herman: Indie Game Developers, Designers, PodcastersPlay

Download our free app to listen on your phone

Download on the App StoreGet it on Google Play

In this episode of Game Design Dojo, we discuss how game characters and gameplay mechanics go hand in hand with level design and control schemes. How many controls do you give the player and why?  Characters and control are the backbone of your game’s interactive experience and we walk through...

More episodes from The Game Design Dojo Podcast