By Benjamin Yendall
Making your Star Wars RPG better
I’m calling this episode impossible because I never expected it to come out. Here I talk with Adam of Force Majeure and Leslie of Heroes/Tales about kickstarters and what gets us to look at other table top RPGs. Things discussed in...
We look back at what has happened in the last 300 episodes and some of the lessons we’ve learned, what is happening on The Hydian Way, and where our hearts will take us. Things discussed in this episode * Xphile* Brian Casey*...
We had two Heroes and two denizen the Force Majeure podcast on to talk about what they put into developing characters for a short and long time, including how far ahead they make it, as well as what extra thoughts...
We have Kristine and Adam on to talk about the fun to be had with Rise of the Separatists and Collapse of the Republic. We go in depth on the new careers and how they can mold your campaigns in...
With three others Ben dives into the end of the prequel trilogy and comes up with several ideas and complications for campaigns and settings in some very novel ways. Things discussed in this episode: * Darth Maul* Hope Punk* 1313* Star Wars:...
Brandon and Wren come to talk about how their characters were built and grew over the season 2 of the Heroes of the Hydian Way, from taking a universal specialization to start with, to getting almost all 25 talents in...
With a band of merry co-hosts we look at the middle movie of the prequel trilogy, the highs, the lows, the car theft. We have fun and come up with some interesting ideas for our own tables Things talked about in...
Wren joins us to talk about their introduction to the Narrative Dice system, as well as their experiences in joining a podcast. How the dice shapes their outlook and how to choose a character that fits their narrative style. Things talked...
Between Return of the Jedi and The Force Awakens there is a new galaxy for our adventures, we have Kristine on to talk about this era and man of the plot hooks that jump to mind when talking about the...
We have Kristine on to talk about several of the outlooks that change when moving to a Force and Destiny game in Star Wars RPG, and how that perspective shift colors everything else in the players galaxy. Things talked about in...
With a special guest we talk about using conflict in the Force and Destiny system and how it can both help and hurt a campaign idea if it’s not discussed ahead of time. Things talked about in this episode: * Force Majeure*...
We discuss the ways that starting force powers are deceptively powerful, as well as how to make sure that players at your table are not getting frustrated by starting experiences with a force user. You can find us on TwitterShow updates...
This episode has us talking about the tiny adventure before the big adventure so we all can get comfortable with our characters. From pilots to prologues we talk about how to set your own expectations for your games. Things talked about...
We bring Brandon on board as a guest to help talk about encounters and adventures looking to resolve without violence, from how to frame an encounter to ideas to discuss the topic at the start of the campaign. Things discussed in...
We decided to use the Expanded Setting Sheet and create our own setting. What came out was an empowering setting filled with fanciful technology of medical heights. With mutations in the world and how the world has been shaped...
We talk about using vehicles in your encounters and what happens when you do finally give the pilot an episode focused around them. From ideas on what others can do, to ways of structuring the encounter. Things we talk about in...
Our look into the Expanded Players Guide continues with a look into themes, magic, and some of the cool ideas we have about how to bring this to the table. From helping new players learn the system and advancement to...
We take a look at the Expanded Players Guide from Fantasy Flight Games and give our thoughts on this new book for Genesys. From the depths of a post apocalyptic future to the high Gothic of old school monsters we...
We find the tales in The Phantom Menace that we think would be amazing adventures from podracing to the heights of Courscant intrigue. Things we talk about in the episode: * Master and Apprentice* Queens Shadow* Bourne* Last Shot* Star Wars...
To talk about The Mandalorian we brought on Brandon from Heroes and Chris Ing. We have a fair bit of fun looking at the surface of the show, some of the themes and some of the very generic ways that...
Preparing to improvise is one of the trickier things to happen. We talk about some of how players can twist how we change things because how our players act and expect to make a much more engaging story. This...
We’re all back to talk about the force and redemption in the Rise of Skywalker. The ways that it can feel fulfilling to us and the ways that show an understanding. Things talked about in this show: * Empire of Dreams* Full...
There was a movie that came out recently that had a crawl and was a Star Wars movie. This is part one of our discussion about the movie, the choices made, and a few thoughts of what we thought...
A discussion about how to prepare players for a campaign launches us into talking about how you communicate ahead of time about a general topic, what specializations are allowed, and how to adjust player character ideas to what the campaign...
We look to the first ending of a trilogy in Star Wars, from murder bears to the ending of galactic crime lords we have ideas on where we can put stories that coincide and are inspired by the Return of...
Getting going again at the start of a new session can be torturous, echoing our favourite hotshot pilot of who talks first. We have ideas on how to keep notes on what comes next and how to start off for...
Taking on deeper topics at the table can be a great way of working through your feelings as a group, but it can be intimidating. We have ideas on how to do it at the table without scaring your...
It can only mean one thing, invasion. We were emailed a question about a player using the crafting mechanics at the table, from there we expanded the scope into talking about disruptive players and how to deal with them. Things talked...
When Ben is looking for help coming up with tag team rules for a fight in a game he turns to Rissa for advice and a second set of eyes. We then take a look at a few of our...
We were given a prompt on our discord server, and got talking about using sabers and the force in Star Wars adventures and how to make getting a lightsaber into something momentous for the characters and players. Things we...
Rissa and Ben take a look at The Empire Strikes Back to see what stories that they get inspired to tell by the movie and little corners that create new avenues for adventures for you to use. Things discussed...
We talk of setting and communicating difficulty to not overpower your characters, and to make sure that your players understand the difficulties that are presented to them. From a single patrol to a gang that’s chasing after the party...
Law enforcement through out the galaxy has different textures that your players can feel. We start off talking about what to do with players who seem to be a law unto their own, not paying Stormtroopers any mind. Then we...
We talk about making obligation and character side quests simple and and achievable along side the main plots. From keeping the ideas contained, to getting the players involved we have ideas on how to make character quests awesome for you...
We start our series on taking inspiration from the Star Wars movies and seeing what stories we want to tell in the cracks, and what giant plots and galaxy changing things we see as coming from the text of the...
We talk about the stages of an adventuring party, from the poverty of starting to gaining the experience and equipment to be awesome. Ideas about how to handle the frustrations and lack of equipment abound in this episode. Things...
There are times when players seem to not recognize when their actions should have consequences for their characters. We give advice on how to tie their actions explicitly back to the character actions and in how to make it...
Every GM will have issues they have to overcome, there isn’t a set path to learning and being good at it. Rissa and Ben have had to learn along the way from their own mistakes. We share some of...
We started to talk about how to build in the flexibility to deal with your players improvising at the table in the scenes you’re creating. Plus how to shape the fun in a way to not curtail the players exuberance...
Adam from Force Majure asked about vergences and how to use them to guide the story and adventure. We have several ideas on how to make things even more out there for Star Wars and how we’re able to focus...
We go back to the list of RPG plots and gain ideas for you and us to use. From a fish out of water, to diplomacy, and racing in between we have ideas on engaging plots and some nifty places...
We talk about story hooks and trying to set the ones you as a GM want, while still being okay with the changes your players will inadvertently want. Growing beyond the plots we have and maturing into the stories...
Rissa was posed a question about how to get players to run blockades, we both have ideas and advice on how to make the seemingly impossible into challenges your players won’t balk to see. Things we talked about in this episode: *...
For Heroes Act 2 Ben needed advice on how to do an important characters voice without doing an accent. Rissa has experience with making new voices and showing off different personalities for characters. The advice given becomes useful for differentiating...
Ben had a question for Rissa, how do you guide the players without taking their agency away from them? How do you get the players to choose to do something that will be cool, but they have no idea...
In part 2 of our Android review we talk careers, the construction of the book, the favor economy, and hacking. We loved the setup and found that it sparked each of our imaginations in making us want to explore the...
A little while back Shadow of the Beanstalk launched from FFG, we decided to do a review episode about it and even brought in noted cyberpunkfile David Pickering. We talk about the lore and why the setting and mechanics...
Players grow and some want to move from the Edge of the Empire style of scum and villainy and a shade of grey for every action to something more obvious of good and bad. We have ideas on how to...
Ben’s Thursday night campaign is coming to an end, but he’s unsure how he should do it. Rissa has several helpful ideas on how to bring it in for an end in a satisfying fashion. Things talked about in...
After a session or two when your players are having no luck with the dice it can be so disheartening, and which can lead to player resentment. We talk about how to deal with failure after failure in a story...