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In this episode we talked about how we got from Gamergate to the far right fascist politics we’re seeing unleashed today. Gamergate refers to a strange phenomenon that occurred in 2014, where a group of video game fans used online platforms - from Reddit to 4Chan to Craigslist - to create a harassment campaign against feminist gamemakers and critics, making tactics like doxxing and shitposting widespread. Gamergate is a signature moment in the ascendency of the new far right. We spoke with Adrienne about how Silicon Valley and its economic framework gave rise to the platforms implicated in fascist movements like Gamergate; whether we are embroiled in the normalisation of dark play; and what the Left should be doing in the face of our servitude to privatised digital infrastructure.
Adrienne Massanari is an Associate Professor at the School of Communication at American University and affiliate faculty with the AU Games Center. Her research interests include digital culture, platform politics, game studies, pop culture, and gender and race online. Her most recent book, "Gaming Democracy: How Silicon Valley Leveled Up the Far Right" (MIT Press, 2024), discusses the connections between the far right, Silicon Valley, and gaming culture. She is also the author of "Participatory Culture, Community, and Play: Learning from Reddit" (Peter Lang, 2015).
Against the Fascist Game is the second season of The Exploits of Play, a podcast about games and capitalism. Join host Max Haiven and producer Faye Harvey as they interview game designers, critical theorists and grassroots activists struggling with games to understand, confront and abolish the rising threat of fascism in our times. We ask questions including: how is the far-right around the world using games as platforms for ideology, recruiting and violence, both close to home and around the world? How have vicious reactionary politics emerged from a form of capitalism where most people feel trapped in an unwinnable game? What do fascism and antifascism mean today? And what role, if any do play and games have in confronting the fascist threat and creating a new world? The Exploits of Play is a production of Weird Economies, a platform for exploring the intricacies and excesses of our economic imaginaries, in cooperation with RiVAL: The ReImagining Value Action Lab.
Hosted on Acast. See acast.com/privacy for more information.
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In this episode we talked about how we got from Gamergate to the far right fascist politics we’re seeing unleashed today. Gamergate refers to a strange phenomenon that occurred in 2014, where a group of video game fans used online platforms - from Reddit to 4Chan to Craigslist - to create a harassment campaign against feminist gamemakers and critics, making tactics like doxxing and shitposting widespread. Gamergate is a signature moment in the ascendency of the new far right. We spoke with Adrienne about how Silicon Valley and its economic framework gave rise to the platforms implicated in fascist movements like Gamergate; whether we are embroiled in the normalisation of dark play; and what the Left should be doing in the face of our servitude to privatised digital infrastructure.
Adrienne Massanari is an Associate Professor at the School of Communication at American University and affiliate faculty with the AU Games Center. Her research interests include digital culture, platform politics, game studies, pop culture, and gender and race online. Her most recent book, "Gaming Democracy: How Silicon Valley Leveled Up the Far Right" (MIT Press, 2024), discusses the connections between the far right, Silicon Valley, and gaming culture. She is also the author of "Participatory Culture, Community, and Play: Learning from Reddit" (Peter Lang, 2015).
Against the Fascist Game is the second season of The Exploits of Play, a podcast about games and capitalism. Join host Max Haiven and producer Faye Harvey as they interview game designers, critical theorists and grassroots activists struggling with games to understand, confront and abolish the rising threat of fascism in our times. We ask questions including: how is the far-right around the world using games as platforms for ideology, recruiting and violence, both close to home and around the world? How have vicious reactionary politics emerged from a form of capitalism where most people feel trapped in an unwinnable game? What do fascism and antifascism mean today? And what role, if any do play and games have in confronting the fascist threat and creating a new world? The Exploits of Play is a production of Weird Economies, a platform for exploring the intricacies and excesses of our economic imaginaries, in cooperation with RiVAL: The ReImagining Value Action Lab.
Hosted on Acast. See acast.com/privacy for more information.
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