two & a half gamers

Lucky Defense Success: Will it conquer the West? A New Tower Defense hitting the charts


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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/ssViN7_K9CY

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q


Agenda

00:00 Epic intro

02:23 Overview of Lucky Defense's Success

06:01 Comparison to Other Tower Defense Games

09:27 Gameplay and Mechanics of Lucky Defense

17:11 The Importance of Luck and Unit Upgrades

18:00 Artifacts and the Gacha System

20:08 Challenges and Complexity of the Game

21:54 Breaking the Rules: Mythic's Unique Gacha Mechanics

23:24 The Frustrations of Randomness in Mythic

29:23 Exploring the Dungeon: Cooperative Gameplay in Mythic

35:43 Balancing Issues and Unit Reliance in Mythic

38:08 Improving Mythic: Adding Variety and Strategy

41:19 Introduction to the ad placements and monetization strategy of Random Dice: PvP Defense

43:23 Challenges with ad placements in the game

46:46 Issues with after-level ad boost placement

49:45 The lack of suitable creatives for the Western audience

01:00:20 Predictions for the game's future and the possibility of a Western release

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Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Lucky Defense is a popular game in South Korea with unique mechanics and a strong emphasis on luck.

Players should focus on specific units, such as the Bandit and Shock Troop, and upgrade them strategically.

Artifacts play a crucial role in gameplay, with the Safe Box and Money Gun being the most important.

The game's gacha system is challenging and requires players to collect shared shards to upgrade mythic units.

The game's complexity and lack of accessibility may limit its appeal to Western audiences. Mythic breaks the main gacha rules by allowing direct purchase of units through hard currency.

The game's gacha system is highly random and can be frustrating for players.

The difficulty levels and cooperative gameplay in the Dungeon mode add complexity to the game.

The game's balancing issues and reliance on specific units for success are major drawbacks.

Improvements could be made by designing units and monsters with different strategies and adding more variety to the gameplay. The ad placements in Random Dice: PvP Defense are not well explained and lack notification buttons, which hinders their effectiveness.

The game lacks diverse and engaging creatives for advertising.

Improvements such as adding notification buttons and better-explaining ad units could increase ad revenue.

The hosts predict that the game's success may decline over time and suggest the possibility of a Western release.


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If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

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