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The book Orbit by Kyle Fite introduces "Orb" video games and the Prosperity Virtual Ashram (PVA) in Second Life as tools for spiritual growth.
The text explains how these virtual spaces, through repetitive actions and character development, can address real-world problems like fear and financial stress. It draws parallels between virtual and real-life experiences, emphasizing the importance of mindful participation and connecting with an "Avatar" as a representation of the player's essential self. The book advocates for using these games as a spiritual practice ("Sadhana"), akin to meditation or prayer, to achieve a deeper understanding of self and existence.
Ultimately, Orbit proposes that by engaging with these virtual worlds, players can accelerate personal transformation and contribute to the betterment of all beings.
By GateWays BooksThe book Orbit by Kyle Fite introduces "Orb" video games and the Prosperity Virtual Ashram (PVA) in Second Life as tools for spiritual growth.
The text explains how these virtual spaces, through repetitive actions and character development, can address real-world problems like fear and financial stress. It draws parallels between virtual and real-life experiences, emphasizing the importance of mindful participation and connecting with an "Avatar" as a representation of the player's essential self. The book advocates for using these games as a spiritual practice ("Sadhana"), akin to meditation or prayer, to achieve a deeper understanding of self and existence.
Ultimately, Orbit proposes that by engaging with these virtual worlds, players can accelerate personal transformation and contribute to the betterment of all beings.