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By The Commentist
Join us on our weekly adventures in a live play, custom 5th edition Dungeons and Dragons campaign!
S4E22 – The Battle Rages On
As the battle rages on, Alfred decides to go rogue.
With their preparations complete, the fight against Alon for Jordan's Crossing begins.
Our party emerges from the cavern and make their way back to Jordan's Crossing with Alon's army hot on their heels.
Once again reunited, the party adventures further down into the cavern in search of the chalice.
Thaddeus and Ezzir enter to the cavern in search for Talon and Alfred, who can only evade danger for so long.
After discovering the entrance to the underground cavern, the group has to deal with a nosy Knoll party. Our cast includes: TheGmTim – Dungeon Master and Creator of the campaign […]
Chased by a flock of perytons, our adventurers flee on the ship and head out to find the second artifact.
After losing the artifact to Alon, the crew heads back to the ship but encounters more perytons on the way. Our cast includes: TheGmTim – Dungeon Master and Creator of […]
The group confronts Alon and falls prey to some nasty mind tricks.
Along with their new winged friend, the group attempts to make their way into the temple.
On their way to seek out Alon's fate, the gang gets distracted from some chirping along the road.
After obtaining the Stone, our adventurers return to the ship to find it overrun by abominations.
After activating the stone, Alfred and the Adventurers must complete a series of tests.
After their crash landing, the crew explores the keep, finding themselves in a sticky situation.
On their way to the floating castle, the group is intercepted by a dragon.
Our adventurers stock up at the store for the next leg of the campaign. Yes...it’s a shopping episode.
The gang learns more about the artifacts and sets out on their journey to retrieve them, stumbling upon some baddies on the road.
Alfred and Talon continue their attempt to infiltrate the cult while Ezzir struggles to cope, and Shawn is forced to roleplay.
The gang continues the battle at the docks and then decides what to do next.
Our adventures head to their first mission for the cult, unloading crates of food at the docks, however, someone isn't too happy to learn about the cult's activities.
The gang attends their first cult meeting to see what they can learn and debate about whether or not to drink the punch. Our cast includes: TheGmTim – Dungeon Master […]
Welcome to the Season 4 premiere! It's been almost 6 months since the showdown with Melicent. We catch up with our favorite adventurers and find out about a mysterious letter that each of them received.
Season 3 Wrap Up Show! - Go behind the scenes and hear more about how the show was made, insight from the DM and players, and our favorite moments.
Last Dance with Melicent - one more time to kill the pain
Having a ball - in which our party parties hard with some guards to get them off their guard… and Talon’s fortune finally comes true.
A band of traveling nude invisible butlers - in which our party makes their way to the palace.
The Ol’ Traveling Band Plan - in which our party plans out one last job… as well as Duke Argentum’s retirement.
Blood & Fire - in which our party continues their fight against the Efreeti and fire elemental… and crits abound… also Talon boldly goes where no party member has gone before.
Out for Blood - in which our party sets out to find some efreeti blood… and finds a potential ally.
Battle of the Bands - in which the GM embarrasses himself and Alfred shines like the star he is… and then the party goes shopping.
Highwaymen, Die-waymen - in which our party find out what happened to the highwaymen… that’s highway men as in an archaic term for bandits…. Not the country music supergroup consisting of Kris Kristofferson, Johnny Cash, Waylon Jennings, and Willie Nelson.
ALL will be revealed… in which, ALL is revealed… by “all” I mean a small tid bit to string you along.
Got ‘em!... where in a chimera gets the drop on our party… but who’s left standing?
RtH S3:E17 - I remember now!… where in Talon remembers the name of Ezzir’s sister, and Melicent asks the party to fetch a chimera.
Feeling out of Place… where in our party finds a unicorn, but things quickly go pear shaped.
Just Got Paid: where in our party gets paid for their good deeds and quickly make poor decisions.
Where in our party returns to the Orc Camp and it’s even more fun this time around.
Take the Lady & Run: where in the party frees a prisoner only to realize they have no get away plan… and she’s kind of rude about it.
Into the Woods We Go - where in the party stumbles through the woods and finds an orc camp at the other end.
Orcs & Loot - where in Orcs are dispatched, Loot is distributed, and Thaddeus gets a brand new bag.
The Burning Bush - where in Talon finds some bush, and burns it... and lo and behold, out come orcs!
Rollie Pollie Fish Heads - in which Alfred plays god… then smites his believers Our cast includes: Josiah - Dungeon Master and Creator of the campaign David - Alfred the Weird, the Tiefling Bard Paul - Sherlock Gnomes, Gnome Detective ...
Alfred Gets Served - in which Alfred tries to make a bard friend, Sherlock talks to a barrel, and the party wishes they could buy stuff.
In which our band of heroes make it to the Mysti Isles without dying [SPOILER]
A mer-raculous time was had by all - in which merfolk… duh.
S3E05 - Row, row, row your boat - in which Alfred gets RICH, and is immediately shaken down. Brought to you by Aladin’s Pizza!
Episode 4: Good Night Dawn Treader - in which Alfred apparently decides to replace Ezzir as the party's homicidal maniac.
In which the party attempts to earn their sea legs and Ezzir kills one more time.
The party sets sail and gets ship shape.
Welcome to Season 3 of Roll to Hit!! The adventure picks up where we left off, with a new DM and a new campaign!