Product Mastery Now for Product Managers, Leaders, and Innovators

TEI 315: Product Design and Development Tools – with Carlos Rodriguez

12.28.2020 - By Chad McAllister, PhDPlay

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How product managers can take an idea to a market-ready product

This is fourth in the series on a product management body of knowledge I’m doing every-other-week. We are exploring the Product Development and Management Association’s (PDMA) guide to the body of knowledge for product managers and innovators. If you are unfamiliar with PDMA, they are the longest running volunteer-led professional association for product managers, existing since 1976. We started in episode 307 with an introduction to the body of knowledge, explored strategy in episode 309, portfolio management in 311, development process in 313, and now we are discussing Design & Development Tools. These are tools that are used in a product process to move from idea to market-ready product.

Our guest is Carlos Rodriguez, who is an associate professor of marketing and quantitative methods and also the director of the Center for the Study of Innovation Management (CSIM) in the College of Business at Delaware State University. He recently published a book, Product Design and Innovation: Analytics for Decision Making. 

Summary of some concepts discussed for product managers

[2:36] You contributed to the “Product Design and Development Tools” chapter of the PDMA Body of Knowledge Guide. What is the purpose of that chapter?

The purpose is to guide product designers, product developers, marketing managers, and other innovation managers toward selecting the most relevant tools and techniques to take them from the ideation process to getting ready to launch the product.

[4:06] What are some Ideation tools you’d like to highlight?

Ideation tools are used to generate ideas for products.

* Storyboarding: Focuses on the development of a story about the consumers’ experience with the product or service. This technique allows us to understand the problems the consumers face in trying to connect with the product.

* Day in the Life of a Customer: Focuses on the routines, behaviors, and circumstances of users interacting with the product. This allows us to observe consumers’ behavior in natural settings.

* Journey Maps: Allow us to understand the customers’ process before, during, and after a sale. Recent data show that measuring the journey at the end of the cycle may not be a good indicator of the consumers’ experience.

* Ethnography: Allows us to find insights we might otherwise miss by observing customers in their environment.

[8:41] What are some of your favorite Concept Design tools?

Concept design helps us to better understand the value proposition that is meaningful to the consumer.

* Concept Engineering: Translates the voice of the customers into customer requirements—what exactly is the customer asking us? This technique avoids the mistake of trying to find a solution during the development process.

* Kano Method: Helps us clarify which attributes of a product are important and which are not, so we don’t waste resources or distract by including features the customer doesn’t value.

[16:32] What are your favorite Embodiment Design tools?

Embodiment design moves from the basic concept definition to more technical and economic criteria.

* Functional Analysis: Allows us to draw a map of all the functions that define a product. It’s a useful tool for communicating across cross-functional teams as the designers correct and improve functions.

* Function Analysis System Technique (FAST) Diagrams: Allow us to set the boundaries of the product.

[19:31] What are some of the Initial Design Specification tools?

In Initial Design Specification, we move into quantification of all the specific requirements consumers are looking for. These tools ensure the product satisfies the dictates of the design. Let’s be very clear that the design does...

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