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Commander games often play out where the first player in the lead is the first to be targeted out of the game. But perhaps through more conservative card choices and deckbuilding decisions, you can fly under the radar and avoid much interaction. On this episode of EDHTakes, Spencer and Elijah are joined by old friend and veteran Commander player Bradley Muckey to discuss the many benefits of perceived weakness.
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Commander games often play out where the first player in the lead is the first to be targeted out of the game. But perhaps through more conservative card choices and deckbuilding decisions, you can fly under the radar and avoid much interaction. On this episode of EDHTakes, Spencer and Elijah are joined by old friend and veteran Commander player Bradley Muckey to discuss the many benefits of perceived weakness.