By James Robertson
Smalltalk Evangelist, Industry Watcher
4.5
144144 ratings
Thu'umcast wraps up with a look back at the game, a look ahead to ESO, some yearning for a new Fallout game - and a chat with our special guest, Dan Bull - whose Dovahkin rap opens the show
Part two of the regular crew's conversation about Dragon Born. We like it - a lot
Now that DragonBorn is out for PC, the regular Thu'umcast crew has a lot to say about it. Run, don't walk to Steam and buy it now. We like it - a lot.
James and Michael talk about playing Skyrim on Expert difficulty - and Michael explains why you don't want to try it on Master.
James and Michael talk about the lore behind the dragons, Nords, and Elves after Michael has finally had the chance to play Dawnguard
James, Chris, and Austin talk about the new Dragonborn DLC for Skyrim. Short answer: we like it. A lot. If you don't have it, get your Xbox downloading it now :)
James, Chris, and Austin talk about Hearthfire, the continued lag of the DLC for the PS3 platform, and speculate on what that might mean for the XBox and future DLC packs
James welcomes guests Chris and Jack to wrap up the Dawnguard DLC - with the news that it's finally shipped for PC (but not yet for PS3)
Michael's level 70 Khajit is no longer playable - today we explore the path of mod sadness that killed him off
James and Christopher talk about the Vampire side of the Dawnguard DLC, but an XBox glitch that Christopher ran into limits that conversation to some extent.
James and Michael talk about the mods they have installed in Skyrim, and the issues Bethesda is giving itself by doing an XBox exclusive. This is part 2 of 2.
We talk about the Werewolf perk tree, the totems, and the "Lost to the Ages" questline
James and Michael talk about the mods they have installed in Skyrim, and the issues Bethesda is giving itself by doing an XBox exclusive. THis is part 1 of 2.
James and Austin welcome guest host Chrus Grundtner to talk about Dawnguard - we've all gotten a fair ways into the Vampire Hunter side of the quest, and that's what we talk about here. The rest of the crew...
We're back, and we talk about three things: the Dawnguard DLC that just had a teaser trailer released, the Elder Scrolls MMO that's been talked up, and the stuff going on with the Skyrim Steam Workshop
We discuss the sneaky perk tree, and also manage to talk about some of our recent gameplay, and some of the mods we're using
We talk about Creation Kit, and the small things we've done with it thus far.
With the release of the Creation Kit and the Steam Workshop, it's mod talk. We discuss the new way to get mods, the video Bethesda released about what you can do with the Creation KIt, and what's out there...
The perk system is one of the coolest parts of Skyrim, and in this episode we start talking about them - focusing on the "warrior" perks. We'll get to the rest of them in future shows. We also...
The crew gives shout outs to our fans, based on the threads in our Facebook group. Thanks for Listening - next time we'll be talking strategy
We talk to Joep Janson, one of the guys behind Bearded Gaming - check them out for live streamed gaming sessions across the video game spectrum. We talk about Joen's 48 hour marathon, Skyrim strategy, and the SkyUI mod.
James, Scott and Austin talk about two of the larger side quest lines: No Stone Unturned (the Berenziah stones quest), and the Daedric quests (which lead the Oblivion Walker achievement)
We cover the mage guild quest in detail - although we start off with a bit of Bethesda/Fallout related news - the end of the MMO lawsuit
In this episode we talk about the Thieves Guild Quests - start to finish, what we liked, what we didn't like, and what you should look for
Today we cover some of the great feedback we've gotten via the Facebook group - so we want to thank everyone who's contributed, because this is your episode!
We talk about the Dark Brotherhood quest in detail, from start to finish (with plenty of sidetracks along the way, of course)
We go into depth about the Civil War questline, and talk about a few odd things and glitches we've run into along the way through that quest. We've taken both sides by now, so we cover all the angles
The Thieves Guild quest line looks like the longest one in the game - we talk about that, the Dark Brotherhood quests, and how patch 1.3 doesn't seem to have completely fixed dragons yet.
We talked about the different things we've run across - key tip: don't summon a dremora in Whiterun :) We also speculated a bit about DLC, and talked about the leveling system - and how it might be made...
We talk about a few of the Daedric Prince quests, some more glitches we've run into, and the way the quests seem to glitch more the longer the game goes. We also discuss the upcoming Steam interface to the...