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Time travel can be a mess and bringing it into your game can make a disaster for the GM... however, manipulating time and how it unfolds can be intriguing and can add layers to your story. We talk about ways to do this and have some good conversation around time travel paradoxes.
Todd Lambrix, Garret Brennan, Richard Frohman and Nathan Gilvey are regular content creators at Wither and Bloom Studios and avid players of TTRPGs.
Make sure to find us on YouTube and subscribe
https://www.youtube.com/@WitherandBloomStudios
Join our Discord:
https://discord.gg/yPR9bq2xZW
You can support us here:
https://ko-fi.com/witherandbloomstudios
and here:
https://streamelements.com/witherandbloomstudios/tip
By Todd LambrixTime travel can be a mess and bringing it into your game can make a disaster for the GM... however, manipulating time and how it unfolds can be intriguing and can add layers to your story. We talk about ways to do this and have some good conversation around time travel paradoxes.
Todd Lambrix, Garret Brennan, Richard Frohman and Nathan Gilvey are regular content creators at Wither and Bloom Studios and avid players of TTRPGs.
Make sure to find us on YouTube and subscribe
https://www.youtube.com/@WitherandBloomStudios
Join our Discord:
https://discord.gg/yPR9bq2xZW
You can support us here:
https://ko-fi.com/witherandbloomstudios
and here:
https://streamelements.com/witherandbloomstudios/tip