Reflexion about Multimodal Class 2022

- ReflexionClass U#2 T#4 Multimodal2022-


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Video games were made for the purpose of entertainment in which players are attracted and develop skills by interacting with these games. So transforming these games into a didactic and objective academic environment can turn the classroom experience into something very entertaining and beneficial.
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Reflexion about Multimodal Class 2022By CESAR TENEZACA & JOSE PALMA