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In Episode 1 of the Nerdlab, I will today present my vision for this podcast and introduce the game I am currently developing. In addition to that I will talk a little bit about the importance of having a clearly defined vision and why I think you should have one for your game as well.
The podcast will be used to share all of my successes and failures during the development process of my game.
I think a lot of aspiring game designers dream of a very large and complex card or board game when they start out. In my case, this dream was about an RPG-inspired card game, roughly speaking. Wouldn’t it be cool to have D&D as a card game that plays like Magic the Gathering but over several sessions? I think a lot of game designers start at a similar point like this. But then you hear again and again:
Since I have never been good at listening to what Common Sense is, I have decided to disagree and ignore all the previously mentioned advice.
“Shoot for the moon. Even if you miss, you’ll land among the stars.”
I am aware that my game and the idea will change in the course of development and it already has. But I still want to start with a big vision and see where it takes me. But this is only my take and I don’t blame anyone if he wants to start out with an easy design. However, I think a Vision and a written Vision Statement is very important for every Game.
For me, a vision statement is a clear written statement of what you expect your game to be once it is finished. A strong vision can help you to make intelligent decisions during your project and It will also help you to clarify what the goals of the project are and prioritizes the goals of the project in order to keep your focus on the important things.
First of all I started to create bullet points for every question and then I created short one sentence statements from it.
In my game each player will choose a character from a diverse variety of classes to explore a medieval fantasy world inspired by Forgotten Realms full of mysterious magic, dangerous creatures and exciting adventures that has a profound background story to create a unique RPG-like depth and atmosphere.
My game will use cards as main component and tokens as a supporting tool to represent all game mechanics such as character skills, enemies, NPCs or objects and create an RPG flavour through an intensive use of legacy game mechanics.
The Gameplay will ask players to solve multi facetted encounters with a variety of decision points though truly co-operative gameplay that combines combat and non-combat challenges for a variety of possible resolutions.
The game creates a very high player involvement due to deep character progression and engaging encounters by using legacy mechanics on cards like never used before allowing the players to heavily customize their character to suit their preferred playstyle.
My game is a co-operative fantasy adventure card game with multi-facetted encounter designs creating for an rpg-like atmosphere and deep character progression by using legacy mechanics.
If you are interested in keeping up to date with the development of my game, or if you are interested in all the resources I use to develop my game and produce this podcast then the following is definitely something for you.
By Marvin Hegen5
1010 ratings
In Episode 1 of the Nerdlab, I will today present my vision for this podcast and introduce the game I am currently developing. In addition to that I will talk a little bit about the importance of having a clearly defined vision and why I think you should have one for your game as well.
The podcast will be used to share all of my successes and failures during the development process of my game.
I think a lot of aspiring game designers dream of a very large and complex card or board game when they start out. In my case, this dream was about an RPG-inspired card game, roughly speaking. Wouldn’t it be cool to have D&D as a card game that plays like Magic the Gathering but over several sessions? I think a lot of game designers start at a similar point like this. But then you hear again and again:
Since I have never been good at listening to what Common Sense is, I have decided to disagree and ignore all the previously mentioned advice.
“Shoot for the moon. Even if you miss, you’ll land among the stars.”
I am aware that my game and the idea will change in the course of development and it already has. But I still want to start with a big vision and see where it takes me. But this is only my take and I don’t blame anyone if he wants to start out with an easy design. However, I think a Vision and a written Vision Statement is very important for every Game.
For me, a vision statement is a clear written statement of what you expect your game to be once it is finished. A strong vision can help you to make intelligent decisions during your project and It will also help you to clarify what the goals of the project are and prioritizes the goals of the project in order to keep your focus on the important things.
First of all I started to create bullet points for every question and then I created short one sentence statements from it.
In my game each player will choose a character from a diverse variety of classes to explore a medieval fantasy world inspired by Forgotten Realms full of mysterious magic, dangerous creatures and exciting adventures that has a profound background story to create a unique RPG-like depth and atmosphere.
My game will use cards as main component and tokens as a supporting tool to represent all game mechanics such as character skills, enemies, NPCs or objects and create an RPG flavour through an intensive use of legacy game mechanics.
The Gameplay will ask players to solve multi facetted encounters with a variety of decision points though truly co-operative gameplay that combines combat and non-combat challenges for a variety of possible resolutions.
The game creates a very high player involvement due to deep character progression and engaging encounters by using legacy mechanics on cards like never used before allowing the players to heavily customize their character to suit their preferred playstyle.
My game is a co-operative fantasy adventure card game with multi-facetted encounter designs creating for an rpg-like atmosphere and deep character progression by using legacy mechanics.
If you are interested in keeping up to date with the development of my game, or if you are interested in all the resources I use to develop my game and produce this podcast then the following is definitely something for you.