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In this episode, we talk with Antoine Vachon, audio director at Rogue Factor, about the development of their brand new single-player game, Hell is Us.
Through our conversation, we explore how things went for the team when exploring the aesthetics of this brand new IP, how being a AA production empowered them to build the game they wanted by taking some wild swings, how technology has reached a point where it's feasible to work with a relatively small team while achieving high-production values.
We also chat about his influences, the role music plays in their game, the team's approach to using sounds as a narrative tool and so much more.
By Daniel Richer & Dominic CaterinaIn this episode, we talk with Antoine Vachon, audio director at Rogue Factor, about the development of their brand new single-player game, Hell is Us.
Through our conversation, we explore how things went for the team when exploring the aesthetics of this brand new IP, how being a AA production empowered them to build the game they wanted by taking some wild swings, how technology has reached a point where it's feasible to work with a relatively small team while achieving high-production values.
We also chat about his influences, the role music plays in their game, the team's approach to using sounds as a narrative tool and so much more.