Game Dev Unchained

0031: Making and Marketing Firewatch, with Chris Remo!


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500,000 copies sold in it's first month and counting... Firewatch is indeed a hit, and we had to have a sitdown with Chris Remo to learn exactly how this came to be. This week, we talk development, marketing, Kickstarter and the music side of developing Firewatch!
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Game Dev UnchainedBy Game Dev Unchained

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