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“Labeling is Deeply Colonial”
Imperialist world building: we talk to Meghna Jayanth, a multiple award-winning narrative designer and writer, on how hard it is to find (or even make) games that don’t perpetuate the status quo.
By RapidEyeMovers“Labeling is Deeply Colonial”
Imperialist world building: we talk to Meghna Jayanth, a multiple award-winning narrative designer and writer, on how hard it is to find (or even make) games that don’t perpetuate the status quo.