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In this conversation, Patrick interviews Clem, a game designer known for his work on board games, particularly the Heroes of Normandy series. Clem shares his journey into game design, starting from childhood creations to professional projects. He discusses the evolution of Heroes of Normandy, the importance of storytelling in games, and the mechanics behind his new project, Operation Overlord. The conversation also touches on playtesting, game structure, and the impact of terrain on gameplay, concluding with Clem's thoughts on future projects and inspirations.
By Patrick GebhardtIn this conversation, Patrick interviews Clem, a game designer known for his work on board games, particularly the Heroes of Normandy series. Clem shares his journey into game design, starting from childhood creations to professional projects. He discusses the evolution of Heroes of Normandy, the importance of storytelling in games, and the mechanics behind his new project, Operation Overlord. The conversation also touches on playtesting, game structure, and the impact of terrain on gameplay, concluding with Clem's thoughts on future projects and inspirations.