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Welcome to Part 1 of our Pax East Coverage. We talk with Montreal developer trebuchet about their second VR title "Jousting Time" and their original title prison boss VR. We then talk to Stuido about "The take" which is remincent of spy vs spy. It's a unique concept. Both Jousting time and the take make these vr experiences fun to watch and implement social aspects which make them great for spectators when guests are over. We're interested to see how more VR devs try to break VR from the premature "Isolating" tag it has been given.
00’50”: Interview with Trebuchet 02’45”: Social interaction for spectators 04’20”: Twitch integration 05’30”: Kickstarter 07’00”: The yelling mechanic 08'00”: Armor system 09’30”: Match Format 11’00”: Why Kickstarter? Can it fund development? 12’40”: Prison Boss VR 14’00”: Resource management 16’50”: Pricing 18’00”: Picking items 19’00”: Interview with Stuido 20’00”: playcrafting NY 20’45”: The Take summary 22’35”: Origin of comic book art style 24’00": Release roadmap for other headsets 24’48”: What were some VR design challenges ? 25’48”: Making an accessible VR experience. 27’05": Fun to watch 28’28": What are some challenges as a VR studio?
Kickstart info for Jousting Time at Jousting.fun
Prison Boss VR https://store.steampowered.com/app/673600/Prison_Boss_VR/
The Take https://store.steampowered.com/app/809410/The_Take/
Play Crafting https://playcrafting.com
Virtuality.show BostonVR.org BostonAR.org Credits: Host: Craig Herndon,http://twitter.com/craigtherndon Produced by Jason Parks http://twitter.com/jasonparksvr Music by Rachel Dziezynski Got comments on the show? Did we miss something? Did we get something wrong? Reach out to us on twitter. http://.twitter.com/virtualitycast
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Welcome to Part 1 of our Pax East Coverage. We talk with Montreal developer trebuchet about their second VR title "Jousting Time" and their original title prison boss VR. We then talk to Stuido about "The take" which is remincent of spy vs spy. It's a unique concept. Both Jousting time and the take make these vr experiences fun to watch and implement social aspects which make them great for spectators when guests are over. We're interested to see how more VR devs try to break VR from the premature "Isolating" tag it has been given.
00’50”: Interview with Trebuchet 02’45”: Social interaction for spectators 04’20”: Twitch integration 05’30”: Kickstarter 07’00”: The yelling mechanic 08'00”: Armor system 09’30”: Match Format 11’00”: Why Kickstarter? Can it fund development? 12’40”: Prison Boss VR 14’00”: Resource management 16’50”: Pricing 18’00”: Picking items 19’00”: Interview with Stuido 20’00”: playcrafting NY 20’45”: The Take summary 22’35”: Origin of comic book art style 24’00": Release roadmap for other headsets 24’48”: What were some VR design challenges ? 25’48”: Making an accessible VR experience. 27’05": Fun to watch 28’28": What are some challenges as a VR studio?
Kickstart info for Jousting Time at Jousting.fun
Prison Boss VR https://store.steampowered.com/app/673600/Prison_Boss_VR/
The Take https://store.steampowered.com/app/809410/The_Take/
Play Crafting https://playcrafting.com
Virtuality.show BostonVR.org BostonAR.org Credits: Host: Craig Herndon,http://twitter.com/craigtherndon Produced by Jason Parks http://twitter.com/jasonparksvr Music by Rachel Dziezynski Got comments on the show? Did we miss something? Did we get something wrong? Reach out to us on twitter. http://.twitter.com/virtualitycast