Topics
Vincent made a game engine using Bun.js & WebGLModifying code from your debuggerWays of implementing visual damage after shooting a wallNigel’s career is cool as hell: he used to make games for the Gameboy AdvancedRecording and replaying a log of all non-deterministic game input (e.g. user’s button presses)Networking tricks from multiplay gamesWiring of code ahead of time vs at runtimeLinks
Vincent’s new game engine built using Bun.js & WebGLZig’s Struct-of-Arrayshttps://en.wikipedia.org/wiki/AMOS_(programming_language)Bret Victor - Inventing on PrinciplePatrick Smith: X profileArmin Sadeghi: X profileCraig Sullivan: X profileVincent Le Quang: X profileNigel Thorne: X profile