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020: Why AI disclosure won't hurt sales


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NotebookLM: 103 Sources

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The topic we are investigating in this report, is "Does public declaration of the usage of generative AI meaningfully change video game sales"
We are aiming to answer if generative AI used in art, audio or engineering has a measurable impact on the revenue, pre orders, wish lists and other metrics of success for modern video games. There is a perception that it is bad, which may be minority activist groups with large but harmless following making a lot of noise.
Another question to answer, is if customers are attuned to honesty and the AI discussion is secondary or simply a distraction from the true problem. Which is bad business practices, lies and deception which is not the same as usage of AI tooling and workflows.
Create a comprehensive briefing document that synthesizes the main themes and ideas from the sources. Start with a concise Executive Summary that presents the most critical takeaways upfront. The body of the document must provide a detailed and thorough examination of the main themes, evidence, and conclusions found in the sources. This analysis should be structured logically with headings and bullet points to ensure clarity. The tone must be objective and incisive.
We aim to make an informed decision as a team of a AAA studio considering AI adoption on a large scale. How much can adopt? How much becomes toxic? Does it even matter? Should we just ship the best product we can? Is the ultimate metric defined by fun?
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