Game, Develop, Repeat

023: Sacrifice + Guiding Playstyles


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In this episode, we discuss...

  • Blending Genres
  • Easy to hate characters
  • Encouraging specific playstyles
  • Small twists on classic tropes

Game:

  •  Sacrifice's unique take on the real time strategy genre
  •  Unique, interesting, bizarre lore
  •  The power of emotionally engaging characters
  •  God I want to play this game again
  •  Using combat to collect resources


Develop:

  • How does Sacrifice succeed at it's strange blend of genres?
  • How can I encourage specific playstyles without railroading players?
  • Are easy to hate characters valuable?
  • What small twists have a huge impact on my enjoyment of this game?
  • What small twists can I use in my own development?
  • My own development:
    • The power of community support
    • What it's like posting my first demo

My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
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Game, Develop, RepeatBy AnxiousBuddhaGames


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