Game, Develop, Repeat

024: Dragon Quest 11 + Optimism


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In this episode, we discuss...

  • Unrelenting Optimism
  • Making players care about the game world
  • Well refined turn based combat
  • Respecting the player's time


Game:

  • Well refined classic turn based combat
  • Avoiding the grind
  • Abilities that feel unique to each character 
  • Unrelenting Optimism and Cozy Vibes
  • A beautiful art style
  • Goofy but great voice acting
  • Simple but rewarding crafting minigame
  • Has both 3d and 2d mode


Develop:

  • How can I get players to care about the game world?
  • What can I learn about respecting the player's time from this game?
  • When are cliches good/bad?
  • What old ideas can be tapped into for a new title?


My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
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Game, Develop, RepeatBy AnxiousBuddhaGames


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