Game, Develop, Repeat

025: Diablo II + Loot


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AIn this episode, we discuss...

  • Level scaling
  • Efficiency as a game-play mechanic
  • Discovery based crafting
  • Ethics in game design
  • the feedback I got on my first ever game demo

Game:

  • Loot & Grinding
  • Speed as a core game-play mechanic
  • Beating the system
  • Discovery based crafting
  • Rare items
  • Unique builds & Synergy
  • Permanent build decisions

Develop:

  • How to balance player power
  • Feeling of gaining power
  • Allowing broken builds
  • Permanence vs Flexibility (newer games)

Sut Feedback: 

  • Feedback themes and variety of feedback
  • Art Style
  • Major workflow changes
  • Art level-up
  • How great it feels to share the game

My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
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Game, Develop, RepeatBy AnxiousBuddhaGames


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