Game, Develop, Repeat

027: Magicka + Elemental Realism


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In this episode, we discuss...

  • Simple but deep mechanics
  • Playful game design
  • Types of play
  • Combinatorial explosions
  • Satisfying realism
  • Getting stuck

Game:

  • "realistic" elemental skills
  • Extremely simple yet innovative magic system
  • Shows how much you can do by focusing on combinations
  • Humor and lighthearted dialogue
  • Feels genuinely playful, rather than emotional, serious, or high-stakes

Develop:

  • What makes the elemental skills feel so much more satisfying than in other games?
  • How does the game invite you to have fun?
  • Does the tone of the game shift my mechanical expectations significantly?

Sut:

  • Started digging in on music again
  • cutting myself a ton of slack this week

Questions for your own projects:

  • What version of play does your game initiate? Emotional, goofy, dramatic, etc?
  • Do your game mechanics "make sense," and should they?
  • Are your controls responsive and tight? Do they behave as expected?
  • What simple elements of your game have to feel right?

My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
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Game, Develop, RepeatBy AnxiousBuddhaGames


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