Game, Develop, Repeat

028: Final Fantasy 9 + Fatal Flaws


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In this episode, we discuss...

  • Fatal flaws
  • Planning
  • Character personalities
  • FF9's item skill system

Game:

  • The futility of planning
  • Music makes the game
  • A few fatal flaws
  • Item skill system
  • Character design/art style
  • Exaggerated character personalities
  • "Steinering"

Develop:

  • Are exaggerated character personalities applicable to a smaller scale game?
  • Is it necessary to set an overarching theme to my game's story?
  • What would make learning skills from items more enjoyable?

Questions for your own projects:

  • What tiny, frequently repeated elements of my game might need modified?
  • What unexpected systems does my game have, and how can I test their impact on player experience?
  • Are any characters in my game under or over utilized?

My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
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Game, Develop, RepeatBy AnxiousBuddhaGames


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