Game, Develop, Repeat

029: Dave the Diver + Commitment


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In this episode, we discuss...

  • Commitment and Variety
  • Control schemes
  • Mini games
  • Charming characters
  • Communication

Game:

  • In a word - charming
  • Fishing, management, and an tiny bit of farming
  • Commitment and variety
  • Continues introducing mechanics and mini games throughout the game
  • Incredible, short animated videos that add depth to characters

Develop:

  • When trying to map controls efficiently, what would be going too far?
  • How could you add charm to a project, without having to do a fully animated video?
  • Is it fine to have a grab bag of ideas in your game?
  • What sacrifices have to be made to avoid excessive scope creep?
  • Do games have to make sense?

Questions for your own projects:

  • What parts of this game do I love?
  • What elements of the game would be better if I committed harder to them?
  • Am I pushing too hard on any elements, in a way that makes the game design feel insecure?
  • Are there elements of my project that I love, which actually only exist in my head? How will other people know?

My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
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Game, Develop, RepeatBy AnxiousBuddhaGames


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