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About this episode:
Recruitment have faltered for industry entry jobs this past year as more companies are embracing the hybrid/remote work. The main reason has been shifting towards more mature/disciplined candidates to offset the long onboarding process. This is obviously bad news for younger students who are looking to break into the industry near-term.Ā
Ian McDonell is an Associate Environment Artist @ Lost Boys Interactive, have conquered the odds and is on this week's episode to give some insight on what worked for him and what didn't.Ā
Ian McDonell | LinkedIn
Ian McDonell - 3D Artist
Connect with us:
⢠š„ http://gamedevunchained.com
⢠šļø https://www.youtube.com/c/GameDevUnch...
⢠āļø [email protected]
⢠š° https://anchor.fm/gamedevunchained/su...
ā¢šø http://instagram.com/gamedevunchained
4.9
6161 ratings
About this episode:
Recruitment have faltered for industry entry jobs this past year as more companies are embracing the hybrid/remote work. The main reason has been shifting towards more mature/disciplined candidates to offset the long onboarding process. This is obviously bad news for younger students who are looking to break into the industry near-term.Ā
Ian McDonell is an Associate Environment Artist @ Lost Boys Interactive, have conquered the odds and is on this week's episode to give some insight on what worked for him and what didn't.Ā
Ian McDonell | LinkedIn
Ian McDonell - 3D Artist
Connect with us:
⢠š„ http://gamedevunchained.com
⢠šļø https://www.youtube.com/c/GameDevUnch...
⢠āļø [email protected]
⢠š° https://anchor.fm/gamedevunchained/su...
ā¢šø http://instagram.com/gamedevunchained