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About this episode:
Recruitment have faltered for industry entry jobs this past year as more companies are embracing the hybrid/remote work. The main reason has been shifting towards more mature/disciplined candidates to offset the long onboarding process. This is obviously bad news for younger students who are looking to break into the industry near-term.
Ian McDonell is an Associate Environment Artist @ Lost Boys Interactive, have conquered the odds and is on this week's episode to give some insight on what worked for him and what didn't.
Ian McDonell | LinkedIn
Ian McDonell - 3D Artist
Connect with us:
• 🖥 http://gamedevunchained.com
• 🎞️ https://www.youtube.com/c/GameDevUnch...
• ✉️ [email protected]
• 💰 https://anchor.fm/gamedevunchained/su...
•📸 http://instagram.com/gamedevunchained
By Game Dev Unchained4.9
6161 ratings
About this episode:
Recruitment have faltered for industry entry jobs this past year as more companies are embracing the hybrid/remote work. The main reason has been shifting towards more mature/disciplined candidates to offset the long onboarding process. This is obviously bad news for younger students who are looking to break into the industry near-term.
Ian McDonell is an Associate Environment Artist @ Lost Boys Interactive, have conquered the odds and is on this week's episode to give some insight on what worked for him and what didn't.
Ian McDonell | LinkedIn
Ian McDonell - 3D Artist
Connect with us:
• 🖥 http://gamedevunchained.com
• 🎞️ https://www.youtube.com/c/GameDevUnch...
• ✉️ [email protected]
• 💰 https://anchor.fm/gamedevunchained/su...
•📸 http://instagram.com/gamedevunchained

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