Game, Develop, Repeat

039: Why You Should Make a Platformer


Listen Later

In this episode, we discuss...

  • Rapid iteration
  • Structuring a project to optimize learning
  • Learning to focus on small details
  • Feedback loops

Game:

  • Why a platformer
  • Quick level design iteration
  • Tons of example projects to compare to
  • "Is it fun" becomes obvious
  • Forces creativity or polish
  • Level/Data management & other challenges
  • Small changes, huge impacts

Develop:

  • Accept commercial failure
  • Learn first, sell later.
  • Make a game you're happy with
  • What makes a good learning project?
  • Small with minimal scope creep potential.
  • relevant to your interests
  • strong feedback loop, easy to iterate/playtest.

Sut:

  • Sent out two pre-release copies
  • Had fun adding a little prank in one
  • Not expecting much critical feedback, but hoping for some.
  • Mostly expecting a couple of bug catches, and any catastrophic feedback.
  • Started work on the trailer, and paperwork for steam
  • The terror of approaching release.

Repeat:

  • What genre do you dislike, and why?
  • Is there a version of that genre which you would enjoy?
  • What genre do you love?
  • What is a beginner project sized version of that genre?
  •  Switch up your routine.

My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
...more
View all episodesView all episodes
Download on the App Store

Game, Develop, RepeatBy AnxiousBuddhaGames


More shows like Game, Develop, Repeat

View all
Video Gamers Podcast by Gaming

Video Gamers Podcast

881 Listeners