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Bridgeburner is again joined by Jason Mojica (GeneralVivi) to discuss the art of level design in the context of Jason’s history working on titles like Call of Duty, Doom (2016), Wolfenstein & BioShock Infinite & how they’ve informed his current game Prodeus. // Jason Mojica: https://twitter.com/generalvivi // Prodeus: https://www.prodeusgame.com/ // Bridgeburner: https://twitter.com/Bridgeburner4 // In The Keep: https://inthekeep.com/ //
By In The KeepBridgeburner is again joined by Jason Mojica (GeneralVivi) to discuss the art of level design in the context of Jason’s history working on titles like Call of Duty, Doom (2016), Wolfenstein & BioShock Infinite & how they’ve informed his current game Prodeus. // Jason Mojica: https://twitter.com/generalvivi // Prodeus: https://www.prodeusgame.com/ // Bridgeburner: https://twitter.com/Bridgeburner4 // In The Keep: https://inthekeep.com/ //