Game, Develop, Repeat

044: Splatterhouse 3 is Terrifying


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  Game:

  •  Timers and Terror
  •  Genuine consequences
  •  Scary gameplay vs scary aesthetic
  •  Gore in games
  •  Story through gameplay
  •  The power of a soundtrack


 Develop:

  •  Setting up consequences
  •  Story scale
  •  Doing more with less


 Devlog: 

  •  Game is out and I'll talk about it next week.
  •  Designing next game, but scope is too big still
  •  Might just need a breather.


 Repeat:

  •  What moment to moment feedback does your game provide?
  •  If your game has a story, does the scale have the impact you want it to?
  •  Tip: Pause to check in with yourself. Don't just grind. (In life and in gaming)

My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
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Game, Develop, RepeatBy AnxiousBuddhaGames


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