Game, Develop, Repeat

061: The Difference Between Bad and Incredible (Front Mission 3)


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Game:

  •  Front Mission 3 vs Front Mission 1st remake, initial impressions.
  •  Design Fundamentals
  •  The UI and maps in Front Mission 3
  •  The difficulty tuning in Front Mission 3
  •  RNG Damage sponges in Front Mission 1st

 Develop:

  •  Design Fundamentals
  •  Examples of bad vs good execution
  •  Things that age poorly
  •  Fine tuning the player experience
  •  Putting time into the bits that seem frivolous
  •  Long term, sustainable effort.

 Check-In:

  •  I have some Youtube video ideas and Twitch ideas
  •  I have not been working on development.
  •  I've gotten obsessed with chess rankings
  •  I want to harness my competitive nature for game development (game jams?)

 Repeat:

  •  What gameplay mechanics have you accepted as normal?
  •  Is there any room for improvement in those mechanics?
  •  Is there something about those mechanics which targets the incorrect audience for your particular game?
  •  Tip for myself: Give yourself some genuine silence to make room for planning/thinking.

My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
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Game, Develop, RepeatBy AnxiousBuddhaGames


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