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Mandi Geiselman has worked as Senior UX Designer at Autodesk, where she designs for complex media & entertainment tools (like Maya and 3DS Max), and she is an Advanced OOUX Strategist who’s created resources on building an OOUX community of practice inside big organizations.
In this episode of the podcast, Sophia and Mandi talk about OOUXing Horizon Forbidden West, why game UX isn’t about “making it easy,” and how bases, extensions, and conditional logic can make even the most complex systems more understandable (and more shareable for teams).
LINKS:
Join the OOUX Forum
Connect with Mandi
💪 Get access to the free training and get 20 strategies to level up your UX practice! OOUX.com/levelup
Continue the conversation in the forum
By Sophia V. Prater4.6
1111 ratings
Mandi Geiselman has worked as Senior UX Designer at Autodesk, where she designs for complex media & entertainment tools (like Maya and 3DS Max), and she is an Advanced OOUX Strategist who’s created resources on building an OOUX community of practice inside big organizations.
In this episode of the podcast, Sophia and Mandi talk about OOUXing Horizon Forbidden West, why game UX isn’t about “making it easy,” and how bases, extensions, and conditional logic can make even the most complex systems more understandable (and more shareable for teams).
LINKS:
Join the OOUX Forum
Connect with Mandi
💪 Get access to the free training and get 20 strategies to level up your UX practice! OOUX.com/levelup
Continue the conversation in the forum