Gabriel explains how basic design principles carry over in different modes of human computer interaction, even in the new field of VR design, and how thinking in 3D is important for VR. Gabriel talks growing up in Cuba and Costa Rica, and how his persistence led him through different roles in his career, bringing him to VR design now. Gabriel organized the design-focused Vectors Conference earlier this year, where the attendees learned about how your identity and personal experiences affects your work. Visit stemdiversitypodcast.com.