INNside the 'Verse

10 for the Chairman – Episode 54


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Hello there Citizens!  This is the 54th episode of 10 for the Chairman, including a transcript:



 
TRANSCRIPT
Tidbit: Upcoming Star Citizen article in Wired magazine.
Tidbit: Chris shows off a Wing Commander IV helmet that Mark Day sent to Ben Lesnick when he was younger and in hospital. They pulled the helmet out as a prop for the SC article in Wired and CR signed it for Ben. The helmet is 20 years old.


General Jack O’niell:
Any chance that certain rooms in our hangar can have a password to lock the door? This could keep prying eyes or other citizens off of the gear or equipment in storage rooms when inviting others to your hangar.
CR:
Yes, so we’re definitely going to have the ability to have security or pass codes or have them set to only open for you versus someone else. That’s not something that will be in action for the beginning of the social module, but longer term it’s definitely part of the plan. Planning to have security lockdowns, so if someone boards your ship, you can lock it down. When people try to board the ship there will be a minigame where they try to open the door by decrypting or decoding it. That is all functionality we’re planning on.
We have this system which we call GHOST, which is a game object state machine that we’re working on which will drive a lot of logic of rooms and rooms are in both spaceships and environments like the hangars. That is logic rules for each one of the rooms that can do things like lock doors down. You can put everything in an emergency state and then the GHOST could set everything to have flashing/blinking red lights and klaxons going. We’re very much planning to have that functionality, although it won’t be day 1 [social module]. Although, you will see some this stuff in Squadron 42.
Furious:
When our friends come to visit our hangar, will they have to download the music we are playing on our jukebox, or will it be stored elsewhere so they can hear it instantly?
CR:
That is a very good question. Based on what I know of our jukebox functionality, it basically plays music off of your local hard drive, so unless your friends have the same music you have, they probably obviously aren’t going to hear the music you’re playing in your hangar. I actually don’t know the specific implementation for that, I just know that the idea with it was to search your hard drive and pull out your music and then play it. Potentially, you would have to make sure you all have the same music and then also, I’m not sure if that aspect is being serialized over the network. As in, it may just be a local thing that you play locally and when someone else has entered your hangar they may not know what music is playing in it. I am actually going to check on that one because that’s one of those details that probably no one thought of but you do need to sync that over the network if it’s going to work properly. My guess is that right now, it won’t. It probably won’t be in the first version of the social module if it isn’t working that way right now, but it would be pretty trivial to do in a further drop.
Raytheon:
Would background radiation, such as that from a star or quasar, interfere with readings? Would I be able to utilize “fighting with the sun at my back” to blind my opponent in the context of their radar rather than their eyes?
CR:
So, I would say that long term we’re definitely thinking about radiation or interference from big celestial objects as actually part of aspects of the gameplay that will be in Squadron 42 that you guys will play towards the end of this year. It will affect scanning and radars. If you were in that situation, you would basically (maybe not literally the sun at your back) i...
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INNside the 'VerseBy Imperial News Network