Total Pebble Knockdown

101. Goal-a-mid


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On this episode of Total Pebble Knockdown:

  • Sometimes you need an expert to teach you the basics. So, we looked at Will Wright’s Masterclass on writing game mechanics to see if his 5 tips are worth taking into consideration. Then, we try to parse numbers 3 and 4 to make it make sense.

  • The Masterclass article - Will Wright’s 5 Tips for Writing Game Mechanics

  • So, what is the difference between linear and emergent gameplay? Can a chatbot give us half-way decent examples of games that use them? Do we have better suggestions? Can the two play nice together?

  • Design Doc about Final Fantasy 10 & 13 - FFX VS FFXIII - Two Linear Games, Two Outcomes ~ Design Doc - YouTube

  • How many short-term goals go into a long-term goal? What are those? We look at how games and designers use short-term goals and build upon them for larger things. We also try to make an unnecessary number of levels for goals, which probably was just us over-thinking it.

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    Total Pebble KnockdownBy Total Pebble Knockdown

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