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In this week’s episode, we play Over the Clouds, a puzzle/exploration game by WASD Productions, a group of game design students in Barcelona. After an opening digression about nepotism and Zeus, we talk about first-person puzzlers, common tricks in platformer design, the definition of a button, the “Unreal Engine” look, and how we both love the way the level design of this game uses recontextualization. We also discover that Blake and Jordan have different strategies for playing puzzle games.
Download the game here: https://wasdproductions.itch.io/over-the-clouds
And follow the creators on Twitter: @WASDproductions
By Blake Beckett and Jordan Pruett5
99 ratings
In this week’s episode, we play Over the Clouds, a puzzle/exploration game by WASD Productions, a group of game design students in Barcelona. After an opening digression about nepotism and Zeus, we talk about first-person puzzlers, common tricks in platformer design, the definition of a button, the “Unreal Engine” look, and how we both love the way the level design of this game uses recontextualization. We also discover that Blake and Jordan have different strategies for playing puzzle games.
Download the game here: https://wasdproductions.itch.io/over-the-clouds
And follow the creators on Twitter: @WASDproductions