Check out Andrew’s Wired In Kickstarter! Go here to check it out and contribute!  02:53 - Warren Moore Introduction  
- Twitter 
- GitHub 
- Metal By Example
  03:58 - Working for Apple => Doing Metal (Transition)  05:15 - 3D Graphics APIs
- 3D Game Engines (Unity, Unreal)
- 3D Rendering
- OpenGL- GPU (Graphics Processing Unit)
- glVertex
 
  11:14 - Metal = Objective-C API      13:11 - The Programmable Pipeline (Shading)  
- Vertex Shader
- Fragment Shader
-  Shading Languages:     - GLSL
- The Metal Shading Language
 
- Rasterization
  19:40 - Metal
- Precomputed Render States
- Explicit Memory Management
  22:07 - Draw Call Batching
- UE4 "Zen Garden" Using Metal API for iOS 8 Revealed at WWDC 
  25:30 - Testing Metal  26:01 - Who Is Metal For? What Else Can Metal Do? (Besides 3D Graphics)  
- Task Parallelism
- Compute Programming (GPGPU = General-Purpose Computing on Graphics Processing Units) 
- Signal Processing 
  33:35 - Getting Started with Metal  
- Metal By Example
- CAMetalLayer
  38:15 - Multithreading  
  41:34 - Metal Adoption and Future  
- Metal For Developers (Apple) 
- OSX Demand?
  45:11 - 3D Graphics Programming Resources  
- SceneKit
- Sprite Kit
- Core Animation
- Mathematics for 3D Game Programming and Computer Graphics by Eric Lengyel
- OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 by Dave Shreiner
- David H. Eberly
- Mike McShaffry