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Adventure Comics #50, Flash Comics #6, Action Comics #25
Hourman protects the integrity of horse racing. Sandman battles gangsters with stupid nicknames. The Flash saves Olympic runners from sabotage. (Doesn't matter the 1940 Olympics won't happen) Hawkman continues his desert adventure. Johnny Thunder tries to win at fox hunting. Superman deals with the greatest hypnotist. Zatara thwarts a criminal mastermind in his own ridiculous way.
Remember to rate and review on Apple Podcasts and/or Spotify to help out the show. Check us out on our socials where we post Primo Panels and other cool old timey comic stuff.
Instagram: https://www.instagram.com/issueissuepodcast/
Twitter: https://twitter.com/IssueIssuePod
Thank you for listening!
4.4
1414 ratings
Adventure Comics #50, Flash Comics #6, Action Comics #25
Hourman protects the integrity of horse racing. Sandman battles gangsters with stupid nicknames. The Flash saves Olympic runners from sabotage. (Doesn't matter the 1940 Olympics won't happen) Hawkman continues his desert adventure. Johnny Thunder tries to win at fox hunting. Superman deals with the greatest hypnotist. Zatara thwarts a criminal mastermind in his own ridiculous way.
Remember to rate and review on Apple Podcasts and/or Spotify to help out the show. Check us out on our socials where we post Primo Panels and other cool old timey comic stuff.
Instagram: https://www.instagram.com/issueissuepodcast/
Twitter: https://twitter.com/IssueIssuePod
Thank you for listening!