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The conversation revolves around the topic of drawn controls in mobile app development. The hosts discuss the pros and cons of using drawn controls versus native controls, as well as the challenges and considerations involved. They explore the idea of a hybrid approach, where some controls are drawn while others remain native. The conversation touches on topics such as scrolling, text entry, and performance implications. Overall, the hosts emphasize the importance of choosing the right approach based on the specific requirements and goals of the app. The conversation explores the challenges and considerations of drawing controls in cross-platform development. It discusses the options of using Skia or native APIs for rendering text and achieving platform-specific looks. The availability of drawing controls in MAUI is highlighted, along with the ability to choose between native drawing surfaces and SkiaSharp. The conversation also touches on the accessibility and sizing implications of drawing controls, as well as the potential benefits of easier unit testing and scalability. In this conversation, Allan and Jon discuss the challenges and considerations of using cross-platform code for drawing controls. They explore the value proposition of using libraries like Syncfusion and the trade-offs of using SkiaSharp for drawing controls. They also touch on the benefits of creating custom layouts and the potential of libraries like AlohaKit and DrawnUI for building visually appealing UIs.
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4.9
99 ratings
The conversation revolves around the topic of drawn controls in mobile app development. The hosts discuss the pros and cons of using drawn controls versus native controls, as well as the challenges and considerations involved. They explore the idea of a hybrid approach, where some controls are drawn while others remain native. The conversation touches on topics such as scrolling, text entry, and performance implications. Overall, the hosts emphasize the importance of choosing the right approach based on the specific requirements and goals of the app. The conversation explores the challenges and considerations of drawing controls in cross-platform development. It discusses the options of using Skia or native APIs for rendering text and achieving platform-specific looks. The availability of drawing controls in MAUI is highlighted, along with the ability to choose between native drawing surfaces and SkiaSharp. The conversation also touches on the accessibility and sizing implications of drawing controls, as well as the potential benefits of easier unit testing and scalability. In this conversation, Allan and Jon discuss the challenges and considerations of using cross-platform code for drawing controls. They explore the value proposition of using libraries like Syncfusion and the trade-offs of using SkiaSharp for drawing controls. They also touch on the benefits of creating custom layouts and the potential of libraries like AlohaKit and DrawnUI for building visually appealing UIs.
Links: