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In this week’s episode, we play Bird of Passage, a game by SpaceBackyard, the designers of Like Roots in the Soil, which longtime listeners will recognize as the game we featured in our 8th episode. We talk about earthquakes, spirits, Japanese folklore, and the relationship between narrative and puzzles in game design. A question about cab etiquette prompts an extended discussion of K-mart Muzak, for some reason.
Find the game here: https://spacebackyard.itch.io/bird-of-passage
And follow the creators on Twitter: @SpaceBackyard
By Blake Beckett and Jordan Pruett5
99 ratings
In this week’s episode, we play Bird of Passage, a game by SpaceBackyard, the designers of Like Roots in the Soil, which longtime listeners will recognize as the game we featured in our 8th episode. We talk about earthquakes, spirits, Japanese folklore, and the relationship between narrative and puzzles in game design. A question about cab etiquette prompts an extended discussion of K-mart Muzak, for some reason.
Find the game here: https://spacebackyard.itch.io/bird-of-passage
And follow the creators on Twitter: @SpaceBackyard