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Join Henry and Samuel in talking about The Legend of Zelda: Phantom Hourglass. We cover how this game benefited from being on the DS, drawing on maps, how much Spirit Track sucks, and how every video game should have a penguin puzzle.
Also, why we hate video game inventories.
By Henry Chandler and Samuel Dedert5
66 ratings
Join Henry and Samuel in talking about The Legend of Zelda: Phantom Hourglass. We cover how this game benefited from being on the DS, drawing on maps, how much Spirit Track sucks, and how every video game should have a penguin puzzle.
Also, why we hate video game inventories.