GAMELAYER

119 ALIVE | Unlocking Creativity in Instructional Design | Shawna Stushnoff


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Summary

In this conversation, Shona Sushnoff discusses the importance of the creative process in instructional design, particularly in the context of game-enhanced learning. She emphasizes the role of instructional designers in engaging learners and the need for innovative approaches in education. The discussion also covers practical strategies for enhancing engagement and the importance of collaboration among educators.



Takeaways

The creative process is essential for instructional designers.

Instructional designers should leverage cognitive learning science.

Engagement is key to effective learning experiences.

Professors often need guidance in modern teaching methods.

Challenging oneself is crucial for professional growth.

Team brainstorming can lead to innovative solutions.

Identifying struggles in courses can drive improvement.

Small rituals can enhance team collaboration.

Stepping outside comfort zones fosters creativity.

Practical experience is vital for instructional designers.



Titles


The Future of Learning: Engaging Through Games



Sound bites


"The creative process speaks to me."

"You have to challenge yourself."

"Come to the table with one thing."



Chapters


00:00 Introduction to Creative Processes in Instructional Design

01:50 The Role of Instructional Designers in Education

02:40 Practical Strategies for Enhancing Engagement in Learning


Keywords

creative process, instructional design, game-enhanced learning, cognitive learning science, engagement strategies

GAMELAYER Alive Gameified Podcast Creation. Recorded live on site at GAMICON 2025 in New Orleans, Louisiana. This is a mini-series that highlights experts in the field of game learning, simple practitioners, and even those who are just curious, who happen to be at the conference. These high signal micro-episodes will be released daily, January 2026.



This miniseries itself is organized through a card game that promotes conversations through self-hugging. Self-hugging is the aspect or tendency of a designer to create learning environments or artifacts that they themselves would enjoy consuming. This is seen as a negative practice in the game-learning industry. However, for a discussion, self-hugging is actually pretty useful.



In this game, practitioners will identify with one of five cards. The cards are laid out on a spectrum of potential personas. Starting with the scientist on one and the Mystic on the other, after selecting their persona card, the speaker will be guided to choose one of three topic cards. The topic of building, the topic of measuring out outcomes, or the topic of the future of the L&D industry.



CREDITS

GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm

Theme Music by Caleb Willitz. calebwillitz.com/ calebwillitz.bandcamp.com/music



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GAMELAYERBy David Kolmer