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This week Sean and David get to talk about their favourite VR Game! Emma and Edward from Mighty Coconut join us today and give us some insight to the development and design of Walkabout Mini Golf. From level design to hidden bodies, this episode is a hole in one!
Emma is a 3D artist based in Austin, Texas working for Mighty Coconut on their VR mini golf game, Walkabout Mini Golf. In 2015 she graduated from Texas A&M University with a degree in Visualization and since then has worked on three released gaming titles and dozens of applications for the Hololens. Most of her work has been focused on interactive education and training. Away from the screen, she enjoy creating pottery, embroidery and rock climbing.
Edward is a 3D Designer based in Melbourne, Australia, working for Mighty Coconut on their hugely popular VR title Walkabout Mini Golf. Formally trained in Engineering, he previously worked as an animatronic and event space designer. His work has ranged from self-contained character systems for stage, to large mechanical pieces for music videos. When not working, he tends to his collection of banana plants and programs murder mystery text adventure games.
By Seen on Screen1
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This week Sean and David get to talk about their favourite VR Game! Emma and Edward from Mighty Coconut join us today and give us some insight to the development and design of Walkabout Mini Golf. From level design to hidden bodies, this episode is a hole in one!
Emma is a 3D artist based in Austin, Texas working for Mighty Coconut on their VR mini golf game, Walkabout Mini Golf. In 2015 she graduated from Texas A&M University with a degree in Visualization and since then has worked on three released gaming titles and dozens of applications for the Hololens. Most of her work has been focused on interactive education and training. Away from the screen, she enjoy creating pottery, embroidery and rock climbing.
Edward is a 3D Designer based in Melbourne, Australia, working for Mighty Coconut on their hugely popular VR title Walkabout Mini Golf. Formally trained in Engineering, he previously worked as an animatronic and event space designer. His work has ranged from self-contained character systems for stage, to large mechanical pieces for music videos. When not working, he tends to his collection of banana plants and programs murder mystery text adventure games.