Intertextual Cardboard Experience

#12 - Steven Aramini: “This Game Ain’t Big Enough for the Two of Us”


Listen Later

Steven recently released Fliptown, which has got me absolutely hooked. That's no surprise, as many of his other co-designs are ones that I have binged/still am binging. Check out Steven's work and Twitter.

Exposition

  • Steven's intro into games and game design.
  • A new segment has emerged: "Vod Poorly Explaining Your Game" or VPEYG (the "y" is silent)
  • The link to the episode's "-opolis" inspired scoring cards: "ICEopolis"

"Howdy, Partner" (10:13)

  • Minimalism, collaboration, and some awesome stories about how some of your favorite games were created.
  • Some "hidden gem" Buttonshy titles at the end.

Dusting off the Boots (31:13)

  • Revisiting designs and constantly thinking about ways in which older ideas can be integrated into different games in different ways - the evolution of some of Steven's thoughts.
  • Some "hidden gems" from Steven's games at the end as well.

The Showdown (42:34)

  • Westerns and Fliptown
  • If you're listening to this one again (I mean, it's a good episode, so I don't blame you), there was a chapter break issue in the first published version- gasp. All fixed now!

Resolution

  • Wrap-up questions in text stuck on Steven's mind and things to look out for from him (spoiler: it's a lot).

*I tried making a spur sound effect here, and I think it's pretty good. Unless you thought it was supposed to be a mining sound effect (or something else...), then it's definitely that.

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Intertextual Cardboard ExperienceBy Ryan Vodnik

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