7 Minutes

#12: The Old Ways: Reconsidering Supposedly Bad Game Design Tropes


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There’s a lot of received wisdom among both gamers and the games commentariat regarding what counts as good or bad game design, and sometimes the line between a real flaw and a pet peeve is extremely blurry. Angela, Robert and Zack run through a hit list of classic “bad design” complaints and talk them out.

Timestamps:

0:00 - Introductions and what we’ve been playing.
6:39 - QTEs.
14:38 - Slow walking quasi-cutscenes.
19:53 - Audiologs, datalogs, and other world-building clutter.
30:47 - Tutorials, menu design, and ways to teach the player.
49:50 - Grinding.
1:04:08 - Limited lives, unavoidable damage, cheap deaths, and other setback/punishment mechanics.
1:23:34 - 30 seconds on diegetic vs non-diegetic design.

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7 MinutesBy Podbert Podsker