Four Horsemen of Roleplay

12 The Two Tharls Or How To Break A Contract


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So many choices, so little air time.  Oz wakes up and fails to do the thing we woke him up for. Thorgromm and Bazz form a plan, and then Bazz immediately splits the party.  Oh! and every dice roll gets countered by the next one.  Sound familiar?
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Four Horsemen of RoleplayBy 4 Horsemen of Roleplay

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