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Summary
In this conversation, Aaron Huffman discusses his journey in the creative process of learning design, focusing on the importance of gamification in making learning more engaging. He shares insights from his experiences in both small tech companies and corporate environments, emphasizing the need for innovative approaches to traditional learning methods. Huffman also provides practical advice for educators looking to implement game mechanics in their teaching.
Chapters
00:00 Introduction to Creative Learning and Design
02:48 Transforming Compliance Training through Gamification
05:06 Practical Tips for Implementing Storyline in Learning
06:47 GL-ALIVE-Closer
Keywords
creative process, learning design, gamification, e-learning, instructional design, Storyline, educational games, engagement, teaching methods, adult learning
GAMELAYER Alive Gameified Podcast Creation. Recorded live on site at GAMICON 2025 in New Orleans, Louisiana. This is a mini-series that highlights experts in the field of game learning, simple practitioners, and even those who are just curious, who happen to be at the conference. These high signal micro-episodes will be released daily, January 2026.
This miniseries itself is organized through a card game that promotes conversations through self-hugging. Self-hugging is the aspect or tendency of a designer to create learning environments or artifacts that they themselves would enjoy consuming. This is seen as a negative practice in the game-learning industry. However, for a discussion, self-hugging is actually pretty useful.
In this game, practitioners will identify with one of five cards. The cards are laid out on a spectrum of potential personas. Starting with the scientist on one and the Mystic on the other, after selecting their persona card, the speaker will be guided to choose one of three topic cards. The topic of building, the topic of measuring out outcomes, or the topic of the future of the L&D industry.
CREDITS
GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm
Theme Music by Caleb Willitz. calebwillitz.com/ calebwillitz.bandcamp.com/music
PODCAST APP LINKS
♥️ Apple Podcasts https://podcasts.apple.com/us/podcast/gamelayer/id1804386590
♣️ Pocket Casts https://pca.st/ch0fdeon
♦️ Spotify https://creators.spotify.com/pod/show/gamelayer
♠️ Amazon Music https://music.amazon.com/podcasts/2a617d81-2f96-43a3-9938-7f0b2ad7e49d/gamelayer
🎱 YOUTUBE Podcast www.youtube.com/@GAMELAYERPOD
SOCIAL MEDIA
INSTAGRAM! https://www.instagram.com/gamelayer.fm/
LINKED IN! https://linkedin.com/company/gamelayerfm
FACEBOOK https://www.facebook.com/gamelayer.fm/
YOUTUBE https://www.youtube.com/@GAMELAYERfm
#GAMICON, #GAMELAYER, #Game, #Gamified, #Kolmer, #DAVIDKOLMER, #GAMIFICATION, #GAMELEARNING, #IMPROVEMENTDAVE
By David KolmerSummary
In this conversation, Aaron Huffman discusses his journey in the creative process of learning design, focusing on the importance of gamification in making learning more engaging. He shares insights from his experiences in both small tech companies and corporate environments, emphasizing the need for innovative approaches to traditional learning methods. Huffman also provides practical advice for educators looking to implement game mechanics in their teaching.
Chapters
00:00 Introduction to Creative Learning and Design
02:48 Transforming Compliance Training through Gamification
05:06 Practical Tips for Implementing Storyline in Learning
06:47 GL-ALIVE-Closer
Keywords
creative process, learning design, gamification, e-learning, instructional design, Storyline, educational games, engagement, teaching methods, adult learning
GAMELAYER Alive Gameified Podcast Creation. Recorded live on site at GAMICON 2025 in New Orleans, Louisiana. This is a mini-series that highlights experts in the field of game learning, simple practitioners, and even those who are just curious, who happen to be at the conference. These high signal micro-episodes will be released daily, January 2026.
This miniseries itself is organized through a card game that promotes conversations through self-hugging. Self-hugging is the aspect or tendency of a designer to create learning environments or artifacts that they themselves would enjoy consuming. This is seen as a negative practice in the game-learning industry. However, for a discussion, self-hugging is actually pretty useful.
In this game, practitioners will identify with one of five cards. The cards are laid out on a spectrum of potential personas. Starting with the scientist on one and the Mystic on the other, after selecting their persona card, the speaker will be guided to choose one of three topic cards. The topic of building, the topic of measuring out outcomes, or the topic of the future of the L&D industry.
CREDITS
GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm
Theme Music by Caleb Willitz. calebwillitz.com/ calebwillitz.bandcamp.com/music
PODCAST APP LINKS
♥️ Apple Podcasts https://podcasts.apple.com/us/podcast/gamelayer/id1804386590
♣️ Pocket Casts https://pca.st/ch0fdeon
♦️ Spotify https://creators.spotify.com/pod/show/gamelayer
♠️ Amazon Music https://music.amazon.com/podcasts/2a617d81-2f96-43a3-9938-7f0b2ad7e49d/gamelayer
🎱 YOUTUBE Podcast www.youtube.com/@GAMELAYERPOD
SOCIAL MEDIA
INSTAGRAM! https://www.instagram.com/gamelayer.fm/
LINKED IN! https://linkedin.com/company/gamelayerfm
FACEBOOK https://www.facebook.com/gamelayer.fm/
YOUTUBE https://www.youtube.com/@GAMELAYERfm
#GAMICON, #GAMELAYER, #Game, #Gamified, #Kolmer, #DAVIDKOLMER, #GAMIFICATION, #GAMELEARNING, #IMPROVEMENTDAVE