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01:04 - Jake Gundersen
01:38 - GameplayKit Framework Reference
03:56 - What’s the advantage of GameplayKit?
09:05 - Component Architecture
11:52 - ComponentKit | Component API
14:29 - Randomization
16:21 - State Machines
24:10 - Rules Systems
24:51 - Pathfinding
30:50 - Agents, Goals, and Behaviors
33:58 - Compatability
35:54 - Cross-platform Limitation
Picks
fastlane (Andrew)
By Devchat.tv01:04 - Jake Gundersen
01:38 - GameplayKit Framework Reference
03:56 - What’s the advantage of GameplayKit?
09:05 - Component Architecture
11:52 - ComponentKit | Component API
14:29 - Randomization
16:21 - State Machines
24:10 - Rules Systems
24:51 - Pathfinding
30:50 - Agents, Goals, and Behaviors
33:58 - Compatability
35:54 - Cross-platform Limitation
Picks
fastlane (Andrew)