GAMELAYER

129 ALIVE | The "F" WORD | Betty Dannewitz


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Summary

In this engaging conversation, David Kolmer interviews Betty Danowitz, a learning solutions architect and podcaster, who drops the "F" bomb. They discuss the role of FUN in the workplace 🫢, the importance of treating design as a practice rather than a checklist, and how shared experiences can enhance team collaboration. Betty also shares insights about her upcoming sessions at TechLearn, including topics on podcasting and the impact of technology on imposter syndrome.


Takeaways

Organizations often view design as a checklist rather than a practice.

Fun in the workplace is the "F" word, but it's essential.

Podcasting can be an inexpensive and easy addition to learning solutions.

Face-to-face time with team members is crucial for building rapport.

Shared experiences create trust and improve collaboration.

Music can bring people together from different backgrounds.

Imposter syndrome is exacerbated by comparisons to technology.

Betty will discuss podcasting and immersive technology at TechLearn.

The impact of AI on self-perception is a growing concern.


Sound bites

"Spend face-to-face time with your team."

"Music is the great equalizer."

"I think I need another coffee."


Chapters

00:00 Introduction to Learning Solutions and Podcasting

03:12 The Future of Games in Learning Design

06:29 Building Team Rapport Through Shared Experiences

08:47 Navigating Imposter Syndrome in the Age of Technology

08:50 GL-ALIVE-Closer


Keywords

learning solutions, podcasting, future of games, team building, imposter syndrome, immersive technology, design practices, workplace fun, collaboration, AI


GAMELAYER Alive Gameified Podcast Creation. Recorded live on site at GAMICON 2025 in New Orleans, Louisiana. This is a mini-series that highlights experts in the field of game learning, simple practitioners, and even those who are just curious, who happen to be at the conference. These high signal micro-episodes will be released daily, January 2026.


This miniseries itself is organized through a card game that promotes conversations through self-hugging. Self-hugging is the aspect or tendency of a designer to create learning environments or artifacts that they themselves would enjoy consuming. This is seen as a negative practice in the game-learning industry. However, for a discussion, self-hugging is actually pretty useful.


In this game, practitioners will identify with one of five cards. The cards are laid out on a spectrum of potential personas. Starting with the scientist on one and the Mystic on the other, after selecting their persona card, the speaker will be guided to choose one of three topic cards. The topic of building, the topic of measuring out outcomes, or the topic of the future of the L&D industry.


CREDITS

GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm

Theme Music by Caleb Willitz. calebwillitz.com/ calebwillitz.bandcamp.com/music


PODCAST APP LINKS

♥️ Apple Podcasts https://podcasts.apple.com/us/podcast/gamelayer/id1804386590

♣️ Pocket Casts https://pca.st/ch0fdeon

♦️ Spotify https://creators.spotify.com/pod/show/gamelayer

♠️ Amazon Music https://music.amazon.com/podcasts/2a617d81-2f96-43a3-9938-7f0b2ad7e49d/gamelayer

🎱 YOUTUBE Podcast www.youtube.com/@GAMELAYERPOD


SOCIAL MEDIA

INSTAGRAM! https://www.instagram.com/gamelayer.fm/

LINKED IN! https://linkedin.com/company/gamelayerfm

FACEBOOK https://www.facebook.com/gamelayer.fm/

YOUTUBE https://www.youtube.com/@GAMELAYERfm


#GAMICON, #GAMELAYER, #Game, #Gamified, #Kolmer, #DAVIDKOLMER, #GAMIFICATION, #GAMELEARNING, #IMPROVEMENTDAVE

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GAMELAYERBy David Kolmer