The Sandbox announces its AI creation and distribution platform The Sandbox Studio.
- [02:05] The Sandbox announces The Sandbox Studio, its AI-powered creator tools.
- [03:00] Roblox as the obvious benchmark for AI-powered UGC in games
- [04:20] Did The Sandbox waste time in H2 2025 on Corners, its memecoin experiment?
- [06:40] What The Sandbox Studio actually is, and why it is still only in alpha
- [07:25] Why Sandbox’s old creator tools were already good, but never solved distribution
- [08:35] Roblox vs Sandbox: the importance of instant publishing and social concurrency
- [10:10] AI harnesses vs AI models
- [11:47] Will such specialist frameworks matter once foundation models get much better?
- [13:10] The big strategic question: do creators need The Sandbox Studio if AI can make games directly?
- [14:00] Sandbox’s plan to help creators publish to web, Telegram, Steam and app stores
- [15:30] Roblox’s massive advantage: creators publish inside an existing audience
- [16:40] Why The Sandbox’s lack of player concurrency remains its core problem
- [18:10] The missed opportunity of The Sandbox land as a connected world/map
- [20:15] Jon's launched his own AI game - Soccerverse Showdown
- [21:10] How the World Cup leaderboard idea evolved from a Soccerverse internal concept
- [22:35] Comparing Soccerverse Showdown with a more traditional fantasy-football game
- [24:48] How player influence in Soccerverse generates World Cup points
- [25:59] Why ROI may be more interesting than total points on the leaderboard
- [27:15] Claude Fable “did two weeks of work in three hours”
- [28:45] The feeling of publishing a first game after 25 years covering games
- [30:00] Nexpace as a strong example of blockchain and AI execution
- [30:45] MapleStory Universe revenue, Avalanche chain and ecosystem strategy
- [31:20] Verse8, Vibe Camp and AI-generated MapleStory experiences
- [32:05] First AI-built MapleStory-based games are now live on Verse8