Cantrips and Coffee

13. Side Table #3


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Facts: escape rooms aren't meant for everyone, and being a cutthroat makes you rich. Welcome back to the Natural 20 Cafe, we're here to discuss all things tabletop. Each week we gather with four topics, and debate the finer points, hoping to inspire. This week, we look at:

1. Should the table change established lore of systems?

2. How has digitization of tabletop session changed the original intent?

3. How do GMs get the plot back on track without railroading the session?

4. Is D&D's monopoly on TTRPGs bad for the industry?

Welcome to Cantrips and Coffee, where each month we roast up a fresh batch of episodes on different tabletop roleplaying games. In our "anything but D&D" format, we explore different systems and review them to help you decide if they're worth your time and money. Join us next time for an actual play of Cyberpunk Red, by R. Talsorian Games.

Recommended content:

-Jodi: Cyberpunk 2077, Darksouls 2

-Jayden: Cyberpunk, The Boys

-Ruin: Queen's Gambit, Doom Eternal

Coffee of the batch: Mint Invaders from Chocolate Space, by Bones Coffee Company, rated 3/5 Extra Fingers. Questions, comments, or crippling criticism? Email [email protected], or find us on all major social media platforms as cantripsandcoffee (instagram, tiktok, facebook) or cantripsncoffee (twitter, snapchat).

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Cantrips and CoffeeBy Ruin Ortega

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